![]() ![]() ![]() While she’s nowhere near bad, she is perhaps not as efficient as she could be. She is a decent choice as a tank, but not without some downsides. Overall, these factors do not make UMP9 a bad SMG. Because of this, UMP9 is generally only used for early options and when stun grenades are required. Other maintank SMGs like MP7, P90, and RO635 that can perform better survivability-wise due to strong self buffs with similarly long initial cooldowns to UMP9 are available, and their skills work in boss fights. When these two factors are taken into account, while UMP9’s tiles can’t be considered to be actively detrimental, they are largely less applicable in a wide number of compositions than Damage or Crit Rate buff tiles. The 30% accuracy buff is something ARs do not often need much of given their high innate accuracy, but can help a little for more evasive enemies. Therefore UMP9 is better off in mid-length fights, where her stun grenade can buy time for the DPS to get through beefier enemy setups.ĪRs that self-buff their own RoF like ST AR-15 and Type 97 are often able to max out their own RoF due to their self-sufficient kit, and therefore would not benefit much from UMP9’s RoF tiles. UMP9’s Stun Grenade will in most battles be activated too late, and since Stun Grenades do not work on bosses or certain units, she cannot take advantage of it as much as she would like to. UMP9 does, however, suffer from a mismatch in this regard as her skill has an initial cooldown of 5 seconds, which is only added to by the aiming and travel time of her grenade. UMP9’s Stun Grenade skill is what allows her to enact crowd control, as it completely stuns enemies within a 2.5 unit radius for a 4 second duration. She does not have any glaring deficiency in this regard - though her kit is not exactly suited for dodge tanking so much as it is suited for controlling the flow of battle, which is mostly due to her skill. UMP9 is a decent tank, toting 880 HP and 76 Evasion. ![]() UMP9, while not the absolute best in either of these areas, still brings enough to the table to garner consideration for use in AR Echelons. That T-Doll is “UMP-45”, a smuggish but mysterious soldier from Team 404.Performing well in a tank position usually requires a good mix of well-balanced stats and a skill that offers sufficient utility. With the revival of XCOM, G&K’s finest and newest Commander (known only as the “Shikikan”) personally donated one of G&K's finest T-Dolls to XCOM (with the approval of General Kryuger), in hopes of aiding the fight. This organization helped the Resistance around the globe for many years fighting despite ADVENT scrutiny. In support of this, their long-standing list of T-Dolls was named after the weapons of the Old World. Ultimately, these androids serve one purpose: to fight on the frontlines and save humanity. They also have the same sentience and personalities as humans, thus giving them a human-like design. Unlike the MECS, these T-Dolls are more agile in their design and fierce in their combat abilities. ![]() Their secret weapon was the heavily modified design of the ADVENT MECS: Tactical Dolls - or T-Dolls, for short. Only one PMC rebelled against them for 20 long years after the Great War: the Griffin & Kryuger Military Contractor and Security Consultancy Services - G&K for short. But with it, came private military corporations as well to aide ADVENT. As the years passed after XCOM’s fall, ADVENT was formed and took control over the whole world. ![]()
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